Furniture Maker Overview
Required Education and Training To Become a Furniture Maker
Best Schools to become a Furniture Maker in U.S. 2024
North Carolina State University at Raleigh
In-State Tuition:$6,535
Out-of-State Tuition:$28,276
Admission Rate:47%
Graduation Rate:85%
Total Enrollment:36,700
Hennepin Technical College
In-State Tuition:$5,341
Out-of-State Tuition:$5,341
Admission Rate:N/A
Graduation Rate:33%
Total Enrollment:3,974
Lee College
In-State Tuition:$3,132
Out-of-State Tuition:$3,552
Admission Rate:N/A
Graduation Rate:40%
Total Enrollment:7,807
Palomar College
In-State Tuition:$1,288
Out-of-State Tuition:$10,584
Admission Rate:N/A
Graduation Rate:31%
Total Enrollment:17,655
Francis Tuttle Technology Center
In-State Tuition:$N/A
Out-of-State Tuition:$N/A
Admission Rate:N/A
Graduation Rate:60%
Total Enrollment:2,559
Red Rocks Community College
In-State Tuition:$3,744
Out-of-State Tuition:$15,408
Admission Rate:N/A
Graduation Rate:39%
Total Enrollment:6,470
Furniture Maker Job Description:
- Cut, shape, and assemble wooden articles or set up and operate a variety of woodworking machines, such as power saws, jointers, and mortisers to surface, cut, or shape lumber or to fabricate parts for wood products.
Required Skills and Competencies To Become a Furniture Maker
Job Duties for Furniture Makers
Measure and mark dimensions of parts on paper or lumber stock prior to cutting, following blueprints, to ensure a tight fit and quality product.
Produce or assemble components of articles, such as store fixtures, office equipment, cabinets, or high-grade furniture.
Verify dimensions or check the quality or fit of pieces to ensure adherence to specifications.
Technologies and Skills Used by Furniture Makers
Electronic mail software
- Microsoft Outlook
Facilities management software
- Computerized maintenance management system CMMS
Spreadsheet software
- Microsoft Excel
Basic Skills
- Keeping track of how well people and/or groups are doing in order to make improvements
- Talking to others
Problem Solving
- Noticing a problem and figuring out the best way to solve it