Accessory Designer Overview
Required Education and Training To Become an Accessory Designer
Best Schools to become a Accessory Designer in U.S. 2024
Fashion Institute of Technology
In-State Tuition:$7,170
Out-of-State Tuition:$21,692
Admission Rate:53%
Graduation Rate:83%
Total Enrollment:8,125
Full Sail University
In-State Tuition:$26,307
Out-of-State Tuition:$26,307
Admission Rate:N/A
Graduation Rate:41%
Total Enrollment:26,737
The New School
In-State Tuition:$53,105
Out-of-State Tuition:$53,105
Admission Rate:57%
Graduation Rate:69%
Total Enrollment:10,108
Kent State University at Kent
In-State Tuition:$11,218
Out-of-State Tuition:$20,132
Admission Rate:88%
Graduation Rate:65%
Total Enrollment:25,854
FIDM-Fashion Institute of Design & Merchandising
In-State Tuition:$31,275
Out-of-State Tuition:$31,275
Admission Rate:42%
Graduation Rate:75%
Total Enrollment:1,814
Maryland Institute College of Art
In-State Tuition:$51,870
Out-of-State Tuition:$51,870
Admission Rate:80%
Graduation Rate:77%
Total Enrollment:1,952
Accessory Designer Job Description:
- Design clothing and accessories.
- Create original designs or adapt fashion trends.
Required Skills and Competencies To Become an Accessory Designer
Job Duties for Accessory Designers
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
Examine sample garments on and off models, modifying designs to achieve desired effects.
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
Technologies and Skills Used by Accessory Designers
Computer aided design CAD software
- Autodesk Revit
- Trimble SketchUp Pro
Graphics or photo imaging software
- Adobe Creative Cloud software
- Adobe Illustrator
Presentation software
- Microsoft PowerPoint
Basic Skills
- Listening to others, not interrupting, and asking good questions
- Thinking about the pros and cons of different ways to solve a problem
Problem Solving
- Noticing a problem and figuring out the best way to solve it
Social
- Changing what is done based on other people's actions
- Understanding people's reactions